Computing and Business
Overview
In today’s technological society ICT and Computing skills are an essential part of everyday life at home or in the world of business. At Upper Batley High School we teach our learners to develop these skills and challenge them to become the ‘Bill Gates’ and ‘Steve Jobs’ of the future. Therefore our focus is to:
● Equip young people with the knowledge, understanding and skills they need to design and make, effective digital products for others to use
● Challenge young people to reflect on what they produce and strive for excellence
● Prepare young people with professional, real-world skills in planning, project management and communication
● Provide young people the knowledge, understanding and skills they need to support future learning and exploit the creative digital industries.
National Curriculum - Computing key stages 3 and 4
Outline of Course Content
Year 7 Topics include:
7.1 Digital Learners
7.2 E-Safety
7.3 Algorithms and Boolean Logic
7.4 Graphic Design
7.5 Scratch Programming
7.6 Microbits
Year 8 Topics include:
8.1 Computer Hardware & Software
8.2 Binary and Data Representation
8.3 Python Programming
8.4 Advanced Graphic Design
8.5 Modelling Data and Spreadsheets
8.6 Inspiring Digital Enterprise Award (iDEA)
Year 9 Topics include:
9.1 An introduction to iMedia (Pre-Production Documents)
9.2 An introduction to GCSE Computer Science
9.3 An introduction to GCSE Business
9.4 Digital Graphic Part 2 - DVD Cover
9.5 Characters and Comic Design
9.6 GCSE Coursework preparation
KS4 Options
Learners have the opportunity to select OCR GCSE Computer Science, OCR GCSE Business and Cambridge Nationals in Creative iMedia
GCSE Computer Science J277
Aims and learning outcomes
- understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
- analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
- think creatively, innovatively, analytically, logically and critically
- understand the components that make up digital systems, and how they communicate with one another and with other systems
- understand the impacts of digital technology to the individual and to wider society
- apply mathematical skills relevant to Computer Science.
Learners complete two externally assessed written papers on the following components:
J277/01: Computer systems This component will assess:
| J277/02: Computational thinking, algorithms and programming This component will assess:
|
Assessment overview:
Component 1: Written paper: 1 hour and 30 minutes, 50% of total GCSE 80 marks. This is a non-calculator paper. All questions are mandatory. This paper consists of multiple choice questions, short response questions and extended response questions.
Component 2: Written paper: 1 hour and 30 minutes, 50% of total GCSE 80 marks. This is a non-calculator paper. This paper has two sections: Section A and Section B. Students must answer both sections. All questions are mandatory. In Section B, questions assessing students’ ability to write or refine algorithms must be answered using either the OCR Exam Reference Language or the high-level programming language they are familiar with.
https://www.ocr.org.uk/Images/558027-specification-gcse-computer-science-j277.pdf
Cambridge Nationals in Creative iMedia J834
Aims and learning outcomes
- understand and apply the fundamental principles and concepts of digital media including factors that influence product design, use of media codes and conventions, pre-production planning techniques, legal issues and creation/publishing/distribution considerations
- develop learning and practical skills that can be applied to real-life contexts and work situations
- think creatively, innovatively, analytically, logically and critically
- develop independence and confidence in using skills that would be relevant to the media industry and more widely
- design, plan, create and review digital media products which are fit for purpose meeting both client and target audience requirements
Learners must complete three units:
R093 (Creative iMedia in the media industry) which is an externally assessed unit (exam)
R094 (Visual identity and digital graphics) and R095 (Characters and comics) which are two centre-assessed units (NEA)
Cambridge OCR Level 1/Level 2 Cambridge National in Creative iMedia specification J834
GCSE Business Studies (OCR 9-1)
Aims and learning outcomes
GCSE Business equips learners with the skills and confidence to explore how different business situations affect decision-making. They develop their understanding of concepts, objectives and terminology, and the impact of contemporary issues on business operations. This qualification equips learners with the skills and confidence to explore how different business situations affect business decisions. It is a well-rounded introduction to the subject. The qualification will encourage learners to make informed choices about a wide range of further learning opportunities and career pathways as well as develop life skills that enable them to become financially and commercially aware.
Learners will be assessed across 2 examinations.
Component 1 (80 marks) Business activity, marketing and people. This is a 1 hour and 30 minute exam which is 50% of their overall GCSE Grade.
Learners are introduced to business concepts and issues concerning the activities of a business. They explore the purpose and role of a business from spotting an opportunity through to the growth of an established business. They also look at the role of marketing and human resources.
Component 2 (80 marks) Operations, finance and influences of business. This is a 1 hour and 30 minute exam which is 50% of their overall GCSE Grade.
Learners take a closer look at the role of operations and finance in business activity. Operations include production processes, quality of goods and services, customer service, and working with suppliers. Finance covers its role, its sources, costs, profit and loss, cash and cash flow. They also explore how business responds to external influences, such as ethical and environmental considerations, the economic climate and globalisation, and the interdependent nature of business.
Extracurricular and Enrichment Opportunities
Learners are given the opportunity to further their learning through the homework club which is accessible throughout the school week during break, lunchtime and afterschool
Computer programming classes are also available for learners who wish to extend their interests in Computing and Business and achieve industry qualifications in business, programming and digital literacy.